Sub Plans for November 3rd and 4th: Music Tech:

5th Grade:  Molecule Project in Scratch

Process and Directions:  (Student Directions at:  http://www.nebomusic.net/Molecule_Simulator_Step_By_Step.html)

Molecule Simulator Step By Step Instructions:

Standards:
M5P4 Students will make connections among mathematical ideas and to other disciplines.
S5P2 Students will explain the difference between a physical change and a chemical change.
a. Investigate physical changes by separating mixtures and manipulating paper to demonstrate examples of physical change.
b. Recognize that the changes in state of water (water vapor/steam, liquid, ice) are due to temperature differences and are examples of physical changes.
c. Investigate the properties of a substance before, during, and after a chemical reaction to find evidence of change.

Requirements:
1. Has at least 10 molecule sprites
2. Each molecule moves and bounces off edge and each other
3. Each molecule moves faster and slower depending on the energy variable.

Extras:
1. Molecules "stick" closer together when energy is lower.
2. Molecules move farther apart when energy is higher.
3. Label sprites show the states of matter (solid, liquid, gas) at different energy levels.

Finished Sample:

molecule_simulator.jpg

Step By Step Instructions:

Open Scratch and Draw Water Molecule:

1.  Open Scratch
2.  Delete the Cat
3.  Draw a Water Molecule
    a. Click on "Draw a New Sprite"

       

    b. Draw Three Circles
    c. Use Flood Fill to fill the Circles
    d. Label with Text Tool (O, H, H)



4. Label the Water Molecule (You always have to name your sprites)



Add Scripts for Molecule to Move and Bounce:

5. Create the Scripts for the Water Molecule  (Test, Run, Fix)
    a. Basic Movement Script:
      
       

    b.  Simulate Molecule "Wiggle"
        
        
   
    c. Test and Run
   
    d. Bouncing off other Molecules
     
       
   
    e. Run and Test

Add Variables for Speed and Size:

6.  Create Variables for Speed and Size  (What is a Variable?)
    a. Click on Variables
       
       

    b. Click "Make a variable"

       

    c. Type "Temperature" -> Click "OK"

       

    d. Click "Make a variable"
       
       

    e. Type "Size" -> Click "OK"
       
       

7.  Double Click on Sliders for Temperature and Speed
       
   

8.  Put the Variable Blocks into the Scripts
    a. Put "Temperature" into the Move 5 steps block
    b. Add "set size to" Command
    c. Put "Size" variable block into "set size to" command
       
       


9.  Run and Test

Make More Molecules:

10. Make more molecules!
    a. Use the stamp tool and make one more Molecule
    b. Run and Test
    c. Make lots of Molecules
      
        

11. Save Your Work.  Click "File -> Save"
       (Scratch 1.4 automatically saves to a Folder it creates called "Scratch Projects" in your home directory.)

12.  Finished Project:




Optional Activities:

15 minutes doing "First in Math"
1. Students start Firefox
2. Click on the "Suntex First in Math" Shortcut
3. Log in to First In Math and do activities.


4th Grade Lesson

Tech Lesson 07-4a:  Orbit Simulation With Scratch

Basic Skills:
S4E2 Students will model the position and motion of the earth in the solar system and will explain the role of relative position and motion in determining sequence of the phases of the moon.
a. Explain the day/night cycle of the earth using a model.
b. Explain the sequence of the phases of the moon.
c. Demonstrate the revolution of the earth around the sun and the earth’s tilt to explain the seasonal changes.
d. Demonstrate the relative size and order from the sun of the planets in the solar system.

Project Requirements:


1.  Create a star and two planets using drawing function for solar system.
2.  Two orbiting planets with different rates of rotation.
3.  No planets collide with star or each other.

Project Extras:
1.  Create a moon that revolves around around one of the planets.
2.  Use costumes to simulate planet rotation while orbiting star.
3.  Use pen functions to trace planet and moon orbits.

Process:
1.  Teacher uses students to demonstrate planet system with 2 planets and one moon.
2.  Teacher demonstrates basic movement scripts for making circles.  (Have Students in Tech Club Demonstrate Drawing in Scratch)
3.  Students create orbit project and save.

Scratch Sun and Earth Sample:



Script Samples:
Simple Orbit (Make a Circle)


Orbit with starting position:


Orbit with Pen Down to draw path:



Assessment:
Meets:
Students create and save two planet orbital system with different rates of speed for inner and outer planets.  

Exceeds:
Students create and save two planet orbital system with different rates of speed for inner and outer planets.  System also has at least one moon that orbits a planet and uses pen to trace orbital paths.
Optional Activities:

15 minutes doing "First in Math"
1. Students start Firefox
2. Click on the "Suntex First in Math" Shortcut
3. Log in to First In Math and do activities.


Kindergarten and 1st Grade:
1. Sing and Move to "A Rum Sum Sum"

Words:
A Rum Sum Sum, A Rum Sum Sum
And a gooly, gooly, gooly, gooly, Rum Sum Sum
A rafi, A rafi
And a gooly, gooly, gooly, gooly, Rum Sum Sum
Motions:
Slap Lap, Clap Twice, Slap Lap, Clap Twice
Roll Hands in front of body, Slap Lap, Clap Twice
Alligator Hands open, clap on "rafi" (2x)
Same as 2nd line. (Gooly, Gooly)

Learn song and do it three times, each time getting faster.  Do the song and motions a fourth time very slowly

2.  Do the "La Raspa" Dance
-Teach a "kicking" motion with arms folded
-Pair the students up
-Teach "elbow swing" motion with partners
-Play "La Raspa." Students will "kick" on A section and "elbow swing" on B section
-Describe the ABAB pattern of the song

3. Play percussion with "La Raspa"
-Divide class into boys and girls
-Give Boys Drums. Give Girls Tamborines and Maracas
-Play La Raspa. Have the boys play drums during the A section. Girls Play during the B section.
-Play La Raspa again. Boys move freely around room and play on A section.  Girls freeze in A section.  On B section, Girls dance and play and Boys freeze.
-Collect insruments

4.  Grizzly Bear Game:  (Grizzly Bear) The students should know how to play the game.

5. Free Computer Time: Compass Learning or TuxPaint

2nd Grade and 3rd Grade:
Materials needed: 
Resource Master 1.6 (“Rhythm for a Poem” worksheet) for all students. 
Pencils for all students
Blue Textbook for all students

Process:
1.    Have students sit in group in front of whiteboard
2.    Review on white board note values:
    a.    Quarter note makes one sound per beat
    b.    Quarter rest makes one beat of silence
    c.    Eighth notes make two sounds per beat
3.    Write following words on white board and lead students to identify the number os syllables for each word:
    a.    Sun = one syllable
    b.    Flower = two syllables
    c.    Daisy = two syllables
4.    Lead students to conclude that a one syllable word (like sun) would get one quarter note.  A two syllable word (flower) would be two eighth notes.  (Refer to answer key for resource master 1.6 that I provided)
5.    Pass out the “Rhythm for a Poem” worksheet to all students. (Resource Master 1.6)
6.    Say the “Garden Song” Poem together as a class
7.    Clap the syllables of the words as the class says the poem.
8.    Pass out Pencils to each student
9.    Do the top line of the worksheet together.
10.    Have students complete the rest of the worksheet.
11.    Have students clap the rhythm of the poem again.
12.    Pass out the small percussion instruments and have the students play the Poem with the instruments.
Collect the instruments and pencils.
13.       If you still have time - students may do "K-Touch" (Typing Practice) or "TuxPaint" on the computers.

Class Schedule:

Wednesday

Time
Grade
Wednesday, November 10th
7:30 to 8:00

Car Rider Duty in Front
8:20 to 9:05
1st
Blankinship
9:10 to 9:55
2nd
Blake
10:00 to 10:45
3rd
Becraft
10:50 to 11:35
5th
Miller
11:40 to 12:25
4th
English
12:25 to 1:20
Lunch and Planning
Lunch
1:20 to 2:05
Kindergarten
Armstrong
2:05 to 3:00
Clean Up and Help with Violin


Thursday:

Time
Grade
Thursday, November 11th
7:30 to 8:00

Car Rider Duty in Front
8:20 to 9:05
1st
Franklin
9:10 to 9:55
2nd
Folsom
10:00 to 10:45
3rd
Cantrell
10:50 to 11:35
5th
Smith
11:40 to 12:25
4th
Langon
12:25 to 1:20
Lunch and Planning
Lunch
1:20 to 2:05
Kindergarten
DeRamus
2:05 to 3:00
Clean Up


Friday:

Time
Grade
Friday, November 12th
7:30 to 8:00

Car Rider Duty in Front
8:20 to 9:05
1st
Hasting
9:10 to 9:55
2nd
Hardison
10:00 to 10:45
3rd
Denton
10:50 to 11:35
5th
White
11:40 to 12:25
4th
Swenson
12:25 to 1:20
Lunch and Planning
Lunch
1:20 to 2:05
Kindergarten
Garrett
2:05 to 3:00
Clean Up




Instructions for Operating the MusicTech Lab:

To Play Music:
1. Turn on the Big Black Amp - rocker switch is at the top.
2. Click on the "Sub Plans" Music Folder (Yellow Smiley Face) on Computer 10 or 11.  Click once to play the tracks.
    a. Volume Control for Computer 10 is channel on on the little mixer (on the desk between computer 10 and 11)
    b. Volume Control for Computer 11 is channels 2 and 3.
3. If computers fail, there is a CD in the "Sub In a Sack."  Borrow a CD player and use the CD. 

Troubleshooting Procedures for MusicTech Computers:
*These computers have a costume built Linux based OS designed by Mr. Michaud for MusicTech.  Ms. Wray will not be able to help you with these machines.*

1. Students may use the following programs:

Firefox       (K-5) (This program is like Internet Explorer)
Open Office     (3-5) (Word, Spreadsheet, and PowerPoint) 
TuxPaint  (K-5)   
Scratch  (4, 5)
KTouch  (3-5)

2.  In 4th and 5th Grade - some students have my laptop as an assigned computer.  It will not be in the room.  These students will need to share with another student.

3.  Students have assigned computers in 1st - 5th grade.  Do not let any student use computer #10.  If a student does not know their assigned computer.  Make them sit on the carpet and assign them to an empty computer after everyone else has found theirs.

DO NOT LET STUDENTS USE ALICE!!!  They will ask, tell them no.  Mr. Michaud must be present for them to use Alice.  (Again, Alice tends to freeze up the computers)

4. If the screen looks like it is off, wiggle the mouse.  The computer is in sleep mode.  DO NOT PRESS THE POWER BUTTONS.

5. To start a program - click once on the icon on the task-bar. 

6. To close a program - click the "white x" in the upper right hand corner of the window.  (This is like Windows XP.)

7. To get to the internet
-> Click "Firefox" one time.  (Kids should know how to do this.  Click once on the "Little White Mouse with the big blue ball."
-> The internet is slow in Mr. Michaud's room - just be patient and wait for the programs to load.

8. To get to Starfall: 
-> Click "Firefox" one time
-> Click the "Learn to Read" shortcut below the Address Bar in the browser. 
-> -Or- type "www.starfall.com" in the Address Bar in the browser.

9.  To get to K-Touch:
-> Click the K-Touch icon one time.  (Located far right on the task-bar.)

10. To get to First In Math
-> Click "Firefox" one time
-> Click on the "Suntex First in Math" shortcut icon

11.  To get to Compass Learning
-> Click "Firefox" one time
-> Click "Compass Learning" one time
-> Login with Student Number
-> Click "Continue" when prompted with "Security Warning."

12. DO NOT USE OR TURN ON THE LCD PROJECTOR.  If have disabled it while I am gone.  It will not work until I return. 


If things go wrong . . . .

1. DO NOT TURN OFF ANY COMPUTERS.  If they are turned off, you cannot get them back on without Mr. Michaud's passwords.  If a computer gets turned off accidently, it must stay off.

2. Computer 10 runs the room.  Be especially careful with #10.  If it fails - none of the computers in the room will work.

3. If a computer freezes - right click on the task (IceWeasel, Open Office, etc . . ) on the taskbar and select "close."  This
should unfreeze the computer.  If you get a message asking you to "kill" the process - click "Yes."

4. 4th and 5th grade students should know how to save their work.  Tell them "NeboMusicWork -> Your Grade -> Your Teacher -> Your Name" and they should understand.  If not, just have them close and not save their work.

5. If a computer freezes and does not want to work (This does happen, especially to the older IBM type computers) - Turn the computer off by holding down the power button.  Turn the computer back on and have Ms. Queen from 303 log in with the password.  Have students share computers if needed.

6. If computer #10 freezes (It has never crashed on me before.) - Turn it off and turn it back on again.  It will go the the Login screen - leave it on the Login screen and do not try to log in.  It will still run the other computers in "Login" mode.

7. If a computer is running really slow - look at the task bar and see if their are other programs running.  Close or Kill all the other programs and see if that speeds the computer back up.  After each class, make sure all the programs are closed (IceWeasel, Open Office, Scratch.)

8. If all else fails . . . watch the videos I have provided. 

At the end of the day:

1. PLEASE TURN OFF THE AMP.  The switch is located at the top.
2. DO NOT TURN OFF THE COMPUTERS.  The monitors will go to sleep on their own.
3. PLEASE, PLEASE make sure the door is closed and locked before you leave.