|Objects: Anything in an Alice
|Methods: Actions objects
do. Programmers can create new Methods by stringing other Methods
|Events: Events are anything a User
or "outside force" does to a program. An event is like a User
User Left Clicking Mouse on an icon.
User typing a Key.
|Vehicle: All Alice objects are
attached to a "Vehicle." All movement by the object is done
relation to the Vehicle. If a Vehicle moves, the Object moves
For example, if you have a scene where you have a "Human" and a "Car," and you want the Human to "ride" or "stick" to the Car. In the "Human's" properties tab, you would set the Vehicle=Car. Thus, when the Car moves around the World - the Human goes with it.
By default - Alice Objects Vehicles are set to the "World."
|Objects: "Things" in Alice World
|Methods: What Objects Can Do
Orientation in space
1. Select an Aiming Object and a Projectile Object.
2. Create a program where the aiming Object aims and shoots the projectile. Examples Include:
Cannon and Cannon Ball.
Person throwing ball or other object.
Person kicking an object.
3. Save your project into your file area.