Key Vocabulary: Objects Methods Events Vehicle Properties |
Objects: Anything in an Alice
World. Examples: World Ground Camera Light Chicken Tank Humans Characters |
Methods: Actions objects
do. Programmers can create new Methods by stringing other Methods
together. Examples: Move Turn Roll Resize |
Events: Events are anything a User
or "outside force" does to a program. An event is like a User
input. Examples: User Left Clicking Mouse on an icon. User typing a Key. |
Vehicle: All Alice objects are
attached to a "Vehicle." All movement by the object is done
in
relation to the Vehicle. If a Vehicle moves, the Object moves
with it. For example, if you have a scene where you have a "Human" and a "Car," and you want the Human to "ride" or "stick" to the Car. In the "Human's" properties tab, you would set the Vehicle=Car. Thus, when the Car moves around the World - the Human goes with it. By default - Alice Objects Vehicles are set to the "World." |
Objects: "Things" in Alice World |
|
Methods: What Objects Can Do Move Turn Roll Resize Make Sounds Change Shape Change Properties |
Properties: Qualities
Objects Have Vehicle Color Size Location Orientation in space Opacity |
Assignment: 1. Select an Aiming Object and a Projectile Object. 2. Create a program where the aiming Object aims and shoots the projectile. Examples Include: Cannon and Cannon Ball. Person throwing ball or other object. Catapult. Person kicking an object. 3. Save your project into your file area. |