Tech Lesson 09-5: Animation of a Musical Selection

Demonstrates understanding of basic technology and telecommunication tools
Operates Basic technology tools and applications

CSTA Level I Standard 4: (3rd to 5th) Use general purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum.
CSTA Level I Standard 5: (3rd to 5th) Use technology tools for individual and collaborative writing, communication, and publishing activities to create presentations, and publishing activities to create presentations for audiences inside and outside the classroom.

Basic Skills:

M5P4 Students will make connections among mathematical ideas and to other disciplines.
M5A1: Students will represent and interpret the relationships between quantities algebraically.
M4G3 Students will use the coordinate system.
a. Understand and apply ordered pairs in the first quadrant of the coordinate system.
b. Locate a point in the first quadrant in the coordinate plane and name the ordered pair.
c. Graph ordered pairs in the first quadrant.

Identify musical sections and form.
Create Scratch Motion Sequences using coordinate system.
Use distance and angles to create circular motion paths.
Create a Dance Animation to a musical selection's Form that uses different objects and methods to illustrate each musical section.
Define methods and coordinate with Broadcast or function calls to align with recorded music.

Project Requirements:
Select Short Musical Clip from List
Label form of clip using A,B,C,D form notation
Sketch storyboard of animation ideas
Use Scratch or Alice to Animate at least 25 seconds of the musical clip
    Animation can use characters or tell a short story
    - or -
    Animation can use abstract shapes and designs

Process: (Students work in Pairs)

1. Discuss animation of Music:
    a. Show form and structure through movement
    b. Show emotion / feeling of music through movement
    c. Can be a story or "abstract"

Beethoven's 5th from Fantasia 2000

Bach's D minor Fastasia from Fantasia (1940)

One Man Band: Pixar

Mr. Michaud's Example of Mozart's Eine Kliene 1st Movement

2. Select Musical clip from following list
3.  Write down the form of your musical clip.  (What parts can you break your clip into) 
Example:  Introduction, A Section, B Section . . .

4.  Listen again to your clip - brainstorm with your partner some visual ideas.  Think of musical elements like:
5. Do a short sketch or storyboard of your visual ideas.  (It will look like a comic strip)

6.  Open Scratch

7.  Import your musical clip into Scratch
    a. Click on Stage once
    b. Click "Sounds" tab
    c. Click "Import"
    d. Click on your musical selection
    e. Click "OK"

8.  Save your work as "Teachername Lastname Lastname Animation"

9.  Be Creative!  Animate your ideas!

Guides to Animation in Scratch:

1. Use Glides and GoTo commands to allow your sprites to move in time with music. 

2.  Create code for your animation movements.  Use Broadcast and "When I Receive" to time your commands.

3.  Process for using Glides to coordinate movements
    a. Move the Sprite to a starting position.
    b. Click on "Movement" and drag a "GoTo" block to the Scripts pane.
    c. Move the Sprite to the position where you want it to finish.
    d. Drag a "Glide 1 secs to X Y" and connect it to the "GoTo"
    e. Double click "GoTo" / "Glide" stack and test.
    f.  If it works - Drag a "When I Receive" block and Label the movement.

4.  Other Code samples for Animation:

Code Samples for Scratch:

Other Animation Scripts

Principles for Animation

1.  Keep it simple and fast moving! 
2.  The first 5 seconds and the last 5 seconds are most important!  Start with a lot of movement to catch the viewer's eye and attention.
3.  Use timed movements like "Glides" to keep in line with music. 
4.  Avoid using "Move 10 steps" because it will be hard to time with music.
5.  Animate small sections and label with When I Receive.
6.  Simple is Good!