Robot Course 2012: Scoring and Rules

Nebo Robotics Game 2011 Rules:

1. Robot must be only made from Lego Parts.  The "core" Robot may have no more than:
    1 NXT Brick
    3 Motors
    1 Ultrasonic Sensor
    1 Sound Sensor
    2 Touch Sensors
    2 Light Sensors
2. Software must be NXT-G 1.1 or NXT-G 2.0, NXC, or Robot C
3. Robot must be less than 12” long by 12” wide by 12” tall at start of match (Must fit inside Start and End Zone Boxes.) Robot may extend beyond these dimensions during missions.
4. Robot must start each mission(s) with all the wheels inside and touching the Start Box. Attachments and mission items may extend outside of Start Box at start of Mission. However, for a mission to count - the robot must completely leave the Start Box (wheels exit start box) during the current mission.
5. Any touching of the robot during a mission outside the START box will incur a “Rescue Penalty.”
6. Teams may reconfigure the robot (add attachments) or change programs during the match while the robot is inactive. 
7.  Teams may not bring a computer to the competition table.  Bluetooth must be switched off on the Robot and Computer.  Only one Robot may be brought to the competition table.
8.  Remote controls may not be used.  The robot must be autonomous during the missions.
9.  The match is 2 minutes and 30 seconds in length. 
10.  The team may bring only 1 Robot to the robot table for a match.  Teams may modify or switch robots between matches.

Team makeup:
1. Robot Teams are made up of 1-4 students per Robot. 

Robot Design and Construction:
Basic Robot may have no more than the following:
1 Mindstorms Brick
3 Motor/Rotation Sensors
1 Ultrasonic Sensor
1 Sound Sensor
2 Light Sensors
2 Touch Sensors
Any wires needed to connect the motors and sensors to the brick.

Any other Lego pieces may be used in addition to the Basic Robot.

Scoring: (Maximum 200 points)

1. 3 Balls to Center Basket (20 Points Each)
2. Rat To Base (25 Points Each)
3. Rectangle To Base (20 Points Each)
4. Lego Hoops to Safe Area (10 Points Each)

Penalties: (Take Away One Hoop Per Rescue):

Rescue Robot
Robot going into "enemy territory" (Must be rescued)
Mine Being tipped over (Mine is removed)

Robot Game:
1. A match is defined as a 2 minute 30 second round for the Team and their Robot to complete as many missions as possible.
2. An active robot is defined as soon as any part of the robot leaves the Start Base after a program is executed. 
3. A robot mission is defined as robot starting in base - going to complete a task, and returning to base. The team and robot may do as many missions as they want during a 2 minute period.
4. Teams may touch the returning active robot as soon as any portion of the Robot Touches the Black Tape or outline of the Base.
5. If a team touches the active robot while it is outside of Base, the Team will incur a "Rescue Penalty."  In a Rescue situation, the team may return the robot to Base to start a mission - however, they will still incur the Rescue Penalty.
6.  Any game elements touching the robot during a Rescue will be returned to the Game starting position by the judges during the rescue. 

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Copyright ©2011 Mr. Michaud.